13th July 2017.ZModeler 3.1.5 release notes | |||||||||||||
Core changes were caused by compatibility options and settings being made obsolete. You don't need to change compatibility when working with ZModeler, default compatibility should be set allowing full set of default options to pick from. The key benefit you had with prior compatibility changes is a properly named options you can assign to scene elements in properties window. I kept this feature and extended it slightly. You can specify the desired options pack to be available in "Settings" box under default compatibility options. The desired settings pack will be active and appear in Properties window when selection met the criteria. For example, some settings applies to polygons of "Collision" objects, other settings applies to non-collision objects. When selection meet the criteria, suitable options pack is shown in an options window with user-friendly selection boxes. No need to toggle unnamed flags or type ID values anymore. Ex-compatibility options have been remastered for new options packs, if you were used to work in "SCS Software compatibility", you can toggle ETS2/ATS settings mode, if you mod GTA5, set GTAV settings mode. Options are available as XML files in "Config\Settings" folder, they are evaluating and should not be changed, but if you have an idea on what options to extend and integrate, feel free to make a post on forum. Direct Download link. Download ZModeler 3.1.5 (10.3Mb) Requirements. ZModeler3 requires additional Microsoft redistributive libraries to be installed prior running ZModeler3 on your system. Download vcredist_x86.exe package from Microsoft website. Note, since ZModeler is 32-bit application, you need a 32-bit x86 version of these libraries only. Also, it's strongly recommended to install DirectX9c June 2010 Redistributive package: |
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