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24th October 2015.GTA5 Modding video guides   
As the guideline for your modding experience with ZModeler3 a set of GTA4 to GTA5 conversion video tutorials have been made. This will cover the entire workflow starting from importing a model to an in-game tests and final polishing making it possible to learn main options and features of ZModeler3.

The first part of video guide includes geometry conversion, hierarchy assembly and collision setup (including vertices painting, converting objects to compounds and refining collision volumes).


The second part is a materials conversion and adaptation to in-game effects like burnt, emissive light on headlights/taillights, glass shuttering and crash, and a default license plate setup.
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ZModeler3 Version 3.2.0.1181

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Download size: 13.62Mb
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Windows XP (SP3), Windows 7 (SP1)

Submitted on 11th March 2018
Recent Updates Submissions

Last submission on 16th April 2018

Bugfix: crash on editing uv wh... 314.67 Kb
Bugfix: object transform error... 168.67 Kb
ped_default_enveff shader defi... 301.53 Kb
Shader definitions added. 253.59 Kb
Bugfix: ungroup causes lost of... 122.60 Kb
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